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Post by Hexenritter Verlag on Jul 14, 2018 14:24:10 GMT -5
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Post by Mighty Darci on Jul 14, 2018 16:59:11 GMT -5
For my first character I would like to use Character #15 Day #15 (these are for July 4th) Row Number OneSTR | INT | WIS | CON | DEX | CHA | G.P. | 16 | 12 | 10 | 11 | 17 | 7 | 110 |
Half-Orc Fighter-Thief Add the +1 for 3d6+1 for Con will raise the Con to a 12STR | INT | WIS | CON | DEX | CHA | G.P. Starting | G.P. Remaining | 16 | 12 | 10 | 12 | 17 | 7 | 110 | 4 |
Half-Orc Fighter Thief Neutral Female GwindethSTR +1 D, Open Door on 5 or 6 DEX +1 Initiative, +1 H with Missile Weapons Armor & WeaponsBattle Axe (2) Daggers Spear Leather Armor Shield Helmet Gearleather backpack dozen candles Hammer dozen iron spikes one week iron rations rope 100 feet large sack tinder box (2) dozen torches (2) waterskins Encumbrance 138 Lbs Movement Rate 9" Encumbrance with full 30 Lbs in Backpack and 30 Lbs in Large Sack 170 Lbs Movement Rate 6"
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Post by Hexenritter Verlag on Jul 14, 2018 17:25:41 GMT -5
For my first character I would like to use Character #15 Day #15 (these are for July 4th) Row Number OneSTR | INT | WIS | CON | DEX | CHA | G.P. | 16 | 12 | 10 | 11 | 17 | 7 | 110 |
Half-Orc Fighter-Thief Add the +1 for 3d6+1 for Con will raise the Con to a 12STR | INT | WIS | CON | DEX | CHA | G.P. | 16 | 12 | 10 | 12 | 17 | 7 | 110 |
That will work fine Mighty Darci, do you have the Delving Deeper rules? I am just curious, as I know you like to post full character descriptions, which will make it easier for me to use to run combats and such. If you don't I'll give you the info you need to finish your character or you can download it free and legally from here.
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Post by Mighty Darci on Jul 14, 2018 17:27:58 GMT -5
Since there is only three of us are we going to run more than one PC or are we going to try to find hirelings? (starting out I would prefer the former, but your call of course).
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Post by Mighty Darci on Jul 14, 2018 17:29:38 GMT -5
That will work fine Mighty Darci , do you have the Delving Deeper rules? I am just curious, as I know you like to post full character descriptions, which will make it easier for me to use to run combats and such. If you don't I'll give you the info you need to finish your character or you can download it free and legally from here.I went right away and downloaded it before I picked a stat line to use and I will be fleshing this out later, maybe even today.
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Post by Hexenritter Verlag on Jul 14, 2018 17:33:29 GMT -5
Since there is only three of us are we going to run more than one PC or are we going to try to find hirelings? (starting out I would prefer the former, but your call of course). Both are open options. I am hoping my friend from FB joins to add another member.
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Post by Mighty Darci on Jul 14, 2018 22:23:49 GMT -5
OK I completed that character above.
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Post by Mighty Darci on Jul 14, 2018 22:41:32 GMT -5
For my second Character I would like to use Character #17 Day #17 (these are for July 6th) Row Number ThreeSTR | INT | WIS | CON | DEX | CHA | G.P. | 18
| 16 | 13 | 18 | 13 | 17 | 30 |
Half-Ogre Fighter STR 3d6+2 =20, INT 2d6+1 max 13 But reducing the 16 to 9 (7) WIS 2d6+1 max 13 But reducing the 13 to 8(5) CON 3d6+2 = 20, DEX 2d6+4 max 16 so keeping the 13 CHA 2d6+1 max 13 But reducing the 17 to a 8 (7)STR | INT | WIS | CON | DEX | CHA | G.P. | 20
| 9 | 8 | 20 | 13 | 8 | 30 |
So here is my question Hexenritter Verlag I reduced the stats by a total of 19 points and kept a 4 point bonus for STR & CON for a net loss of 15 points 15 * 10 = 150 / 2 = 75 So can I add 75 GP to my money to outfit the character with 105 GP?
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Post by Hexenritter Verlag on Jul 14, 2018 22:49:36 GMT -5
For my second Character I would like to use Character #17 Day #17 (these are for July 6th) Row Number ThreeSTR | INT | WIS | CON | DEX | CHA | G.P. | 18
| 16 | 13 | 18 | 13 | 17 | 30 |
Half-Ogre Fighter STR 3d6+2 =20, INT 2d6+1 max 13 But reducing the 16 to 9 (7) WIS 2d6+1 max 13 But reducing the 13 to 8(5) CON 3d6+2 = 20, DEX 2d6+4 max 16 so keeping the 13 CHA 2d6+1 max 13 But reducing the 17 to a 8 (7)STR | INT | WIS | CON | DEX | CHA | G.P. | 20
| 9 | 8 | 20 | 13 | 8 | 30 |
So here is my question Hexenritter Verlag I reduced the stats by a total of 19 points and kept a 4 point bonus for STR & CON for a net loss of 15 points 15 * 10 = 150 / 2 = 75 So can I add 75 GP to my money to outfit the character with 105 GP?
Yes you can as it is a fair trade as choosing a inhuman ancestry gives you a sizable penalty.
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Post by Mighty Darci on Jul 14, 2018 22:56:36 GMT -5
For my second Character I would like to use Character #17 Day #17 (these are for July 6th) Row Number ThreeSTR | INT | WIS | CON | DEX | CHA | G.P. | 18
| 16 | 13 | 18 | 13 | 17 | 30 |
Half-Ogre Fighter STR 3d6+2 =20, INT 2d6+1 max 13 But reducing the 16 to 9 (7) WIS 2d6+1 max 13 But reducing the 13 to 8(5) CON 3d6+2 = 20, DEX 2d6+4 max 16 so keeping the 13 CHA 2d6+1 max 13 But reducing the 17 to a 8 (7)STR | INT | WIS | CON | DEX | CHA | G.P. | 20
| 9 | 8 | 20 | 13 | 8 | 30 |
So here is my question Hexenritter Verlag I reduced the stats by a total of 19 points and kept a 4 point bonus for STR & CON for a net loss of 15 points 15 * 10 = 150 / 2 = 75 So can I add 75 GP to my money to outfit the character with 105 GP?
Yes you can as it is a fair trade as choosing a inhuman ancestry gives you a sizable penalty. Thanks! Ok I am done for tonight . Male Half-Ogre name Togork
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Post by Hexenritter Verlag on Jul 16, 2018 11:49:39 GMT -5
Yes you can as it is a fair trade as choosing a inhuman ancestry gives you a sizable penalty. Thanks! Ok I am done for tonight . Male Half-Ogre name Togork I look forward to seeing the finished character write up Darci. Also Raikenclaw will be playing a Paladin as he asked if he could & after reading OD&D Greyhawk I figured why not allow it.
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Post by Mighty Darci on Jul 17, 2018 22:00:49 GMT -5
I see you kept the "Paladins can't associate with neutrals and chaotics" and both my characters are neutral.
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Post by Mighty Darci on Jul 17, 2018 22:06:28 GMT -5
STR | INT | WIS | CON | DEX | CHA | G.P. Starting | G.P. Current | 16 | 12 | 10 | 12 | 17 | 7 | 110 | 4 |
Female Half-Orc Fighter/Thief Neutral GwindethHPs 6STR 16 +1 D, Open Door on 5 or 6 INT 12 Languages 4, Neutral, Common, Orc, Ogre WIS 10 No Adjustments CON 12 90% Shock SurvivalDEX 17 +1 Initiative, +1 H with Missile Weapons CHA 7 3 Retainers
Encumbrance 138 Lbs Movement Rate 9"
Encumbrance with full 30 Lbs in Backpack and 30 Lbs in Large Sack 170 Lbs Movement Rate 6"Armor & WeaponsBattle Axe (2) Daggers Spear Leather Armor Shield Helmet GearLeather backpack Dozen candles Hammer Dozen Iron Spikes One Week Iron Rations Rope 100 feet Large Sack Tinder Box (2) Dozen Torches (2) Waterskins ############################################################################################################ STR | INT | WIS | CON | DEX | CHA | G.P. Starting | G.P. Current | 20
| 9 | 8 | 20 | 13 | 8 | 105 | 3 |
Male Half-Ogre Fighter Neutral Togork HPs 8STR 20 +2 D, Open Doors on 4, 5 or 6 INT 9 Languages 2, Common, Ogre, Neutral WIS 8 No Adjustments CON 20 +2 HP per die, Shock Survival Always DEX 13 +1 H with Missile WeaponsCHA 3 Retainers Encumbrance 113 Lbs Movement Rate 12" Encumbrance With Full 30 Lbs in Backpack and 30 Lbs in each Large Sack 163 Lbs Movement rates 9” and with 225 Lbs Movement Rate 6"Armor & WeaponsLeather Armor Shield Helmet Club 15# (triple size mace in effect) Dagger Spear (3) Hand Axes GearLeather Backpack Crowbar Iron Rations week (2) Large Sacks Tinderbox (3) Waterskins Rope 100 feet Dozen Torches
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Post by Hexenritter Verlag on Jul 17, 2018 22:27:30 GMT -5
I see you kept the "Paladins can't associate with neutrals and chaotics" and both my characters are neutral. That was a omission on my part. I copy & Pasted but forgot to nix that part. I'll correct that now, thanks for pointing it out.
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Post by Hexenritter Verlag on Jul 17, 2018 22:33:00 GMT -5
It is fixed! They can now associate with both Lawful & Neutral characters. That bit got lost in the block of text. I don't understand the prohibition against Neutral characters as most NPCs & PCs are often Neutral by default, thus they could not associate with anyone except their own kind; that would make life difficult. BTW when will you post your second character's write up Mighty Darci ?
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Post by Mighty Darci on Jul 17, 2018 22:58:01 GMT -5
It is fixed! They can now associate with both Lawful & Neutral characters. That bit got lost in the block of text. I don't understand the prohibition against Neutral characters as most NPCs & PCs are often Neutral by default, thus they could not associate with anyone except their own kind; that would make life difficult. BTW when will you post your second character's write up Mighty Darci ? Nearly finished above your post. Two questions What is the fourth Language that Gwindeth can take? And can I pick it based on your answer to the questions below? Although Togork should only have two languages, given the points I gave up can he have Common, Neutral and Ogre? It makes sense that he would have all three, unless you are not using the alignment languages? Are you rolling our hit points?
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Post by Hexenritter Verlag on Jul 17, 2018 23:32:17 GMT -5
It is fixed! They can now associate with both Lawful & Neutral characters. That bit got lost in the block of text. I don't understand the prohibition against Neutral characters as most NPCs & PCs are often Neutral by default, thus they could not associate with anyone except their own kind; that would make life difficult. BTW when will you post your second character's write up Mighty Darci ? Nearly finished above your post. Two questions What is the fourth Language that Gwindeth can take? And can I pick it based on your answer to the questions below? Although Togork should only have two languages, given the points I gave up can he have Common, Neutral and Ogre? It makes sense that he would have all three, unless you are not using the alignment languages? Are you rolling our hit points? I'd consider Neutral as a bonus language. 1st level 6 HP + any bonuses from stats and such.
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Post by Mighty Darci on Jul 18, 2018 20:48:56 GMT -5
Hexenritter Verlag , my two characters are, I believe, complete. Is there anything else you would like me to do with them before the start of play. STR | INT | WIS | CON | DEX | CHA | G.P. Starting | G.P. Current | 16 | 12 | 10 | 12 | 17 | 7 | 110 | 4 |
Female Half-Orc Fighter/Thief Neutral GwindethHPs 6STR 16 +1 D, Open Door on 5 or 6 INT 12 Languages 4, Neutral, Common, Orc, Ogre WIS 10 No Adjustments CON 12 90% Shock SurvivalDEX 17 +1 Initiative, +1 H with Missile Weapons CHA 7 3 Retainers
Encumbrance 138 Lbs Movement Rate 9" Encumbrance with full 30 Lbs in Backpack and 30 Lbs in Large Sack 170 Lbs Movement Rate 6"Armor & WeaponsBattle Axe (2) Daggers Spear Leather Armor Shield Helmet GearLeather backpack Dozen candles Hammer Dozen Iron Spikes One Week Iron Rations Rope 100 feet Large Sack Tinder Box (2) Dozen Torches (2) Waterskins ############################################################################################################ STR | INT | WIS | CON | DEX | CHA | G.P. Starting | GP Current | 20
| 9 | 8 | 20 | 13 | 8 | 105 | 3 |
Male Half-Ogre Fighter Neutral Togork HPs 8STR 20 +2 D, Open Doors on 4, 5 or 6 INT 9 Languages 2, Common, Ogre, Neutral WIS 8 No Adjustments CON 20 +2 HP per die, Shock Survival Always DEX 13 +1 H with Missile WeaponsCHA 3 Retainers Encumbrance 113 Lbs Movement Rate 12" Encumbrance With Full 30 Lbs in Backpack and 30 Lbs in each Large Sack 163 Lbs Movement rates 9” and with 225 Lbs Movement Rate 6"Armor & WeaponsLeather Armor Shield Helmet Club 15# (triple size mace in effect) ( base damage is 1d8+2(3-10)) Dagger Spear (3) Hand Axes GearLeather Backpack Crowbar Iron Rations week (2) Large Sacks Tinderbox (3) Waterskins Rope 100 feet Dozen Torches
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Post by Hexenritter Verlag on Jul 19, 2018 0:02:11 GMT -5
Very good Mighty Darci, now we await the others. A FB friend of mine just joined Murkhill to play in our PbP, but he needs to figure out to do so via tap talk on his smart phone.
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Post by Mighty Darci on Jul 22, 2018 19:53:21 GMT -5
Very good Mighty Darci , now we await the others. A FB friend of mine just joined Murkhill to play in our PbP, but he needs to figure out to do so via tap talk on his smart phone. Hexenritter Verlag, I meant to ask you, how much damage will Togork's Massive Club do? I was thinking either 2d6 (2-12) or 1d8+2 (3-10) as the base damage plus his strength bonus. A 15 lb club swung by a huge half-ogre should be pretty deadly against any AC because of the crushing damage.
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Post by Hexenritter Verlag on Jul 22, 2018 20:56:32 GMT -5
Mighty Darci said: This option, as it would have to be specially crafted for the Half-Ogre, thus does slightly more damage than the d6 standard.
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Post by Mighty Darci on Jul 22, 2018 21:08:05 GMT -5
Mighty Darci said: This option, as it would have to be specially crafted for the Half-Ogre, thus slightly does more damage than the d6 standard. Thank you, I think that was the last thing I needed to clear up before we start play.
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Post by Hexenritter Verlag on Jul 22, 2018 21:15:11 GMT -5
Now we need mormonyoyoman to be able to finish his, I am giving him the time he needs knowing he is in ill health, that way I can finish my prep. I have most of the 1st level finished, but I want to at least have three mapped out to give me a buffer. BTW I'll be posting in the OOC thread pre-delve info you'll need to know before we begin the pre-delve session play.
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Post by raikenclw on Jul 25, 2018 23:08:09 GMT -5
Male Half-Ogre name Togork To Gork (verb): To boldly go forth into danger, having no idea what's going to happen . . .
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Post by Mighty Darci on Jul 30, 2018 18:07:14 GMT -5
Hexenritter Verlag reading mormonyoyoman's thread, I am going to create two more characters, though it will be up to you whether or not I can take them along on this first go round.
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Post by Hexenritter Verlag on Jul 30, 2018 18:26:25 GMT -5
Hexenritter Verlag reading mormonyoyoman 's thread, I am going to create two more characters, though it will be up to you whether or not I can take them along on this first go round. Fine by me you are running them & this is a PbP so I am not worried. Things would be different in a face-to-face game.
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Post by mormonyoyoman on Jul 30, 2018 19:32:32 GMT -5
Ebon swears to me that we will need all the help we can get. Unless, he sez, he might be bluffing. That's assuming he isn't one of my sock puppets or I, one of his.
I remain confused.
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Post by raikenclw on Jul 30, 2018 19:50:42 GMT -5
If we're going for four characters each but not right now, my "extra" pair could be reinforcements dispatched by my Order from a different chapterhouse but delayed in transit. Maybe one of them could be a cleric (should there be need of such).
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Post by Mighty Darci on Jul 30, 2018 22:40:05 GMT -5
Character #7 Day #7STR | INT | WIS | CON | DEX | CHA | G.P. | 17 | 14 | 15 | 17 | 13 | 13 | 120 |
Character #12 Day #12STR | INT | WIS | CON | DEX | CHA | G.P. | 18 | 17 | 12 | 13 | 14 | 11 | 80 |
Half-orc roll 3d6 for Int, Str & Dex, 2d6+3 for both Wis & Cha; plus 3d6+1 for Con. Adjusted the above as follows Reduced WIS from 15 to 9 and reduced CHA from 13 to 9 and Reduced INT from 14 to 9 Total 15 point reductionCON is 3d6+1 so added one point to Raise CON to 18 and to offset the 15 point reduction raised GP from 120 to 160. STR | INT | WIS | CON | DEX | CHA | G.P. | 17 | 9 | 9 | 18 | 15 | 9 | 160 |
Adjusted the above as follows Reducted INT from 17 to 9, Reduced WIS from 12 to 9, Reduced CHA from 11 to 9 TOTAL 13 Point ReductionCON is 3d6+1 so added one point to Raise CON to 14 To offset the 13 point Reduction Raised DEX from 14 to 15 and raised GP from 80 to 120 STR | INT | WIS | CON | DEX | CHA | G.P. | 18 | 9 | 9 | 14 | 15 | 9 | 120 |
Will finish them tomorrow
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Post by Hexenritter Verlag on Jul 31, 2018 0:31:36 GMT -5
Okay, that is fine Darci.
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