Rules for playing a Braunstein
Jun 10, 2018 22:49:32 GMT -5
hengest, mormonyoyoman, and 2 more like this
Post by Crimhthan The Great on Jun 10, 2018 22:49:32 GMT -5
My understanding is that it was basically played like Diplomacy, in that there were win conditions and turns, but beyond that nothing really written down.
Dave Wesley is still with us and has done the convention circuit fairly recently. I'm sure someone can reach out to him to see just how it was done.
Dave Wesley is still with us and has done the convention circuit fairly recently. I'm sure someone can reach out to him to see just how it was done.
I played in Braunstein IV - "Piedras Morenas" (Spanish for Brown Stones) aka "Republica Banania I" - at this past Gary Con.
I didn't see any rules (or if there were even any written down), but there are player handouts for each character in the game.
Here's a pic I took where you can see Wesely in action along with part of the handout for the Peasant Workers' Union Leader, who I played:
www.facebook.com/photo.php?fbid=1837668653224857&set=a.1837662533225469.1073741829.100009452211671&type=3&theater&ifg=1
Each turn involves talking to other players (making allies, pretending to make allies, making threats, trying to get information etc) and then turning in written orders for your character. After all orders for a turn are in, David goes through the pile and executes each one on the board.
I didn't see any rules (or if there were even any written down), but there are player handouts for each character in the game.
Here's a pic I took where you can see Wesely in action along with part of the handout for the Peasant Workers' Union Leader, who I played:
www.facebook.com/photo.php?fbid=1837668653224857&set=a.1837662533225469.1073741829.100009452211671&type=3&theater&ifg=1
Each turn involves talking to other players (making allies, pretending to make allies, making threats, trying to get information etc) and then turning in written orders for your character. After all orders for a turn are in, David goes through the pile and executes each one on the board.
Dave Wesley is still alive and just ran Braunstein at GenCon.
He's on Facebook. Give him a yodel!
He's on Facebook. Give him a yodel!
I've played a few times. Only once in Braunstein I, but I thoroughly enjoyed both. The second (number IV) is more structured with turn taking, action sheets, and a kind of game board for the city of Banania. The first is more structured by location in the room it is held. Certain people are in a jail. Others have offices like the mayor. But movement and discussions between people happen at a rapid pace. Both include handheld resources, like money which may be given to other players. Not to mention information...
So what are they? Well, I think of both games as really about secret agendas for every player. Each player receives a packet with a name tag and lengthy description of who they are, what powers they have, and what their objectives are. Banania includes your movement sheet too, which might include all your forces if you have any. (Think Diplomacy secret action record sheets)
Each packet is unique and you cannot really publish either scenario because then other players would know your role. Instead it's a game of "who do you trust" and how can you work together. I love it because literally "anything" could happen as players proactively develop the situation as they play. For example, we were told one time a marriage was held and conducted by the players and there was nothing about that event in the sheets.
Braunstein is a famously "Never published game", but for obvious reasons. It may be the first ever role-playing game, depending on how you like to parse those things.
I really enjoy both because they blend strategy gaming, freeform roleplaying, and Diplomacy like nothing ever before or since.
So what are they? Well, I think of both games as really about secret agendas for every player. Each player receives a packet with a name tag and lengthy description of who they are, what powers they have, and what their objectives are. Banania includes your movement sheet too, which might include all your forces if you have any. (Think Diplomacy secret action record sheets)
Each packet is unique and you cannot really publish either scenario because then other players would know your role. Instead it's a game of "who do you trust" and how can you work together. I love it because literally "anything" could happen as players proactively develop the situation as they play. For example, we were told one time a marriage was held and conducted by the players and there was nothing about that event in the sheets.
Braunstein is a famously "Never published game", but for obvious reasons. It may be the first ever role-playing game, depending on how you like to parse those things.
I really enjoy both because they blend strategy gaming, freeform roleplaying, and Diplomacy like nothing ever before or since.