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Post by Admin Pete on Aug 30, 2017 17:53:55 GMT -5
What PC Races Does Your Campaign Have? Please take a look at the poll and tell us what you do, would like to do, have done or would never do. Please select all of the answers that apply and explain as needed.
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Post by xizallian on Aug 30, 2017 18:20:10 GMT -5
I am not a DM but I voted for what my home campaign usually does.
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Post by scottanderson on Aug 30, 2017 19:42:50 GMT -5
We have half orcs but "orc" isn't a species. So I said men, elves, Dwarfs and Hobbits.
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Post by Irish Warrior on Aug 31, 2017 7:12:24 GMT -5
We have half orcs but "orc" isn't a species. So I said men, elves, Dwarfs and Hobbits. I don't understand that statement. The first option in the poll is the only one I need.
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Post by scottanderson on Aug 31, 2017 8:22:46 GMT -5
"Orcish" is a mysterious affliction that befalls remote groups of men rather than a species.
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Post by Admin Pete on Aug 31, 2017 11:33:26 GMT -5
"Orcish" is a mysterious affliction that befalls remote groups of men rather than a species. Details, any available?
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Post by scottanderson on Aug 31, 2017 13:02:51 GMT -5
I know how it affects them, and that they can be partly rehabilitated but not cured. but not much else.
Since that singularly unhelpful, here is the rough draft I have written for my monster book:
ORCISH #Enc. 2d8 or 30-300 (1d10 x 30), AL C, MV 9”, AC 5, HD 1, #AT 1, ML 7, In Lair: 50% Treasure: Special
Description: The Orcish are like Men, however they are green and grey and strong and stupid. They do not like the light, and toil only grudgingly in fields. They prefer to stay underground when possible, and to subsist on garbage and booty taken from Men and others who blunder nearby.
Orcish is not a race separate from Men, but an affliction that groups of Men can sometimes suffer when in remote villages, away from other civilization. It proceeds slowly at first, giving the people more muscle and greater vigor. Then the minds of the people begin to gestalt, and become quite dull. Finally, hair thins and reddens; tiny tusks form; ears become pointed; the brow lowers, and skin becomes green or grey. They suffer -1 to all rolls in direct sunlight. They gain +1 to all rolls in total darkness. They have Darkvision out to 60'. Each individual can perform in most common professions and trades a Man can do, but do them all poorly and without care. All Orcish love to fight. They war against all, and especially against other Orc tribes. They fight as medium foot (AC 5) with mixed weapons and deal one extra Hit Point due to their great strength (1d8+1 damage). For each 20 heavy foot there are 10 archers which count as light foot (AC 7) (but no Orc wishes to join the artillery.)
For every 30 Orcish, there will be one lieutenant of 4 HD. For every group of 100 or more, there will be a king of 8 HD as well.
Orcish form war-bands of 30-300. They keep moveable villages rolling at night and still by day. In these caravans, they keep large amounts of gold. They remember that it is valuable, but not why. A caravan will have 100-200 GP for every Orc present, looted from merchants, pilgrims, bandits and adventurers. Individual Orcish carry only 1d6 GP.
As Orcish is an affliction, such spells as Remove Curse may free a particular Man from it, but those in war-bands are generally happy staying Orcish, having forgotten about their old lives.
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FaerieGodfather
Wanderer
Returned Home. Still returning to Humanity.
Posts: 46
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Post by FaerieGodfather on Sept 9, 2017 1:00:40 GMT -5
When I'm running D&D, it's typically Spelljammer, so we've got the standard AD&D array plus lizardmen, giff, xixchil, gith, and hadozee. (I kinda hate everything else.)
I generally like to include the gith and the planetouched races in Prime campaigns.
Galactic Dragons at current features Humans, Elves, Dwarves, Gnomes, Vanara, Dromites, Kenku, Sauren, Goblins (like hobgoblin oni), Kobolds (horned dogmen), Dromites, and Slaarsh-- an "original" non-malevolent psychic cephalopod race.
Tales from Cascade City features predominantly humans, but does include White Martians (decadent fraal), Green Martians (gith), Venusian lizard people, and gumiho. There will likely be more in the future.
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Post by rob008 on Sept 12, 2017 18:24:04 GMT -5
I used the original four races Human, Elf, Dwarf and Hobbit place I have a race of winged humanoids called the Tan-Manu and the Beast-Folk which are humanoid animal types.
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Post by mao on Sept 13, 2017 14:55:00 GMT -5
I am not sure yet on my current game but my old one was EXTREMELY humancentrc with dwarves, elves(npc only) Bat people, Lion people, raccoon people and DEVA s from 4th ed(another thing 4th ed got right)
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Post by Hexenritter Verlag on Feb 4, 2018 1:22:28 GMT -5
I'll renaming Half-Orcs in my games as I'll be using Porcine Orcs, the Half-Orcs will be instead called Graal & feral (but not overtly evil)corruptions of Elves. I'll half-Dwarfs, Half-Goblins & Half-Elves who are often the product of the Fallen Empire who used to control the continent & enslaved nearly all Goblins, Dwarfs & Elves, then bred them with humans & using magic to help create new races to serve the Witch-King's desires.
Hobgoblins are renamed (Vor-Graal)in my settings & a Halfling like race is now referred as Hobgoblins by humans though they call themselves Saar.I'll likely reskin Halflings for them.
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Post by mao on Feb 6, 2018 17:02:13 GMT -5
Humans only!
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Post by Maximum Forest Ranger on Feb 8, 2018 17:34:36 GMT -5
Almost anything but halflings. I don't have pig faced orcs and I don't have dog faced anything except dogs.
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Post by mormonyoyoman on Feb 8, 2018 17:50:54 GMT -5
I was corrupted by Arduin and Tunnels and Trolls, and permitted anything non-disruptive. Or that I thought wouldn't be disruptive, but turned out to be.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 8, 2018 17:58:56 GMT -5
I was corrupted by Arduin and Tunnels and Trolls, and permitted anything non-disruptive. Or that I thought wouldn't be disruptive, but turned out to be. Agreed. I have the typical races in my milieu, though they aren't BtB, but players can run anything they can convince me to allow ... and I'm pretty lenient in that regard.
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Post by Bandersnatch on Feb 8, 2018 18:24:33 GMT -5
I was corrupted by Arduin and Tunnels and Trolls, and permitted anything non-disruptive. Or that I thought wouldn't be disruptive, but turned out to be. Agreed. I have the typical races in my milieu, though they aren't BtB, but players can run anything they can convince me to allow ... and I'm pretty lenient in that regard. I go along with this, I'm pretty easy to get along with when it comes to what the players would like to run. The purpose is to have fun after all.
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Post by The Master on Feb 11, 2018 21:18:07 GMT -5
The first option is my vote, Other on Request.
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Post by mormonyoyoman on Feb 11, 2018 21:48:15 GMT -5
Well, Khabbooom ran us through a race between my Chester Centaur and a team of horses, each of “us" with a wagon load of furniture or something.. Do this count as a race?
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Post by The Master on Feb 11, 2018 22:53:26 GMT -5
Well, Khabbooom ran us through a race between my Chester Centaur and a team of horses, each of “us" with a wagon load of furniture or something.. Do this count as a race? Did you win?
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Post by mormonyoyoman on Feb 12, 2018 0:03:17 GMT -5
The race was called on account of encounter.
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Post by The Master on Feb 12, 2018 0:42:16 GMT -5
The race was called on account of encounter. Sorry to hear that, hate to see a race not finished.
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Post by Warrior Twin One on Feb 12, 2018 9:20:31 GMT -5
The race was called on account of encounter. Sorry to hear that, hate to see a race not finished. Better than a bridge too far. I really dislike halflings, even more than hobbits.
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Post by mormonyoyoman on Feb 12, 2018 12:46:33 GMT -5
Sorry to hear that, hate to see a race not finished. Better than a bridge too far. I really dislike halflings, even more than hobbits. Wait - Did you say halflings or half-sister? I need to know if I should be offended
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Post by The Master on Feb 13, 2018 13:26:48 GMT -5
I am not sure yet on my current game but my old one was EXTREMELY humancentrc with dwarves, elves(npc only) Bat people, Lion people, raccoon people and DEVA s from 4th ed(another thing 4th ed got right) I would be interested in seeing your writeup of the Bat people, Lion people, raccoon people.
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Post by mao on Feb 13, 2018 13:35:51 GMT -5
I am not sure yet on my current game but my old one was EXTREMELY humancentrc with dwarves, elves(npc only) Bat people, Lion people, raccoon people and DEVA s from 4th ed(another thing 4th ed got right) I would be interested in seeing your writeup of the Bat people, Lion people, raccoon people.I am very brief Shreee> these flightless bat people have sonar and exception hearing, which has an interesting side ability, they are universal transliteraters Rakasta> originally these felines had many varieties. but due to reasons yet to be revealed they now only give birth to Lion headed humanoids. .They are always good alignment. Bandits> these short raccoon people make excalant thieves and even if they are not thieve they steal and destroy anything they can lay their hands on.(hobbit replacement)
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Post by The Master on Feb 13, 2018 13:39:48 GMT -5
I would be interested in seeing your writeup of the Bat people, Lion people, raccoon people.I am very brief Shreee> these flightless bat people have sonar and exception hearing, which has an interesting side ability, they are universal transliteraters Rakasta> originally these felines had many varieties. but due to reasons yet to be revealed they now only give birth to Lion headed humanoids. .They are always good alignment. Bandits> these short raccoon people make excalant thieves and even if they are not thieve they steal and destroy anything they can lay their hands on.(hobbit replacement) Why do they destroy every thing they can? Steal I understand, but not the destroy part.
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Post by mao on Feb 13, 2018 13:42:39 GMT -5
I am very brief Shreee> these flightless bat people have sonar and exception hearing, which has an interesting side ability, they are universal transliteraters Rakasta> originally these felines had many varieties. but due to reasons yet to be revealed they now only give birth to Lion headed humanoids. .They are always good alignment. Bandits> these short raccoon people make excalant thieves and even if they are not thieve they steal and destroy anything they can lay their hands on.(hobbit replacement) Why do they destroy every thing they can? Steal I understand, but not the destroy part. My experience with real life raccoons has left me w this prejudice against them, lol
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Post by The Master on Feb 13, 2018 13:45:41 GMT -5
Why do they destroy every thing they can? Steal I understand, but not the destroy part. My experience with real life raccoons has left me w this prejudice against them, lol They can be quite vicious. An 800 lb raccoon would be quite a monster.
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Post by mao on Feb 13, 2018 13:57:24 GMT -5
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Post by The Master on Feb 13, 2018 14:00:31 GMT -5
Thank you, I will use it.
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