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Post by Dartanian on May 23, 2017 22:39:02 GMT -5
How does your world building work? How do you go about designing a campaign world? Do you go down the road of using a Method or do you run with the wolves and embrace the organized chaos of Madness where anything can and does happen, raw brainstorming and only light editing afterward? Do you embrace the weird? Does you campaign display the glory of the Full Gonzo! Censorship of ideas is for the non-creative folks, but we OD&D referees are made of better, sterner stuff and we embrace the challenge of capturing lightening in a bottle so we can pour it out to our players in large mugs with a full head of foam and a chaser or two on the side.
Go for the gusto! Accept the challenge and design something unique and special, something that evokes both fear and wonder, dread and anticipation in your players, as you come at them from many different directions at once keeping them off-balance and striving to catch up. You have real old school players, players that don't want spoon fed pap, they want real red meat, thick juicy steaks, hot spicy sausage, roast beast and something cold to wash it down with.
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Post by The Archivist on May 23, 2017 22:48:23 GMT -5
Great post there Dartanian, I like the cut of your jib. From The Drive, She wrote:
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Post by mormonyoyoman on May 23, 2017 23:24:58 GMT -5
I don't think I ever designed my world of Great Honk. I pretty much let my players design it, without their knowledge of doing so. Even recently, when I came out of "retirement," I stole freely from players' fears and imaginings.
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Post by Dartanian on May 24, 2017 5:37:46 GMT -5
I don't think I ever designed my world of Great Honk. I pretty much let my players design it, without their knowledge of doing so. Even recently, when I came out of "retirement," I stole freely from players' fears and imaginings. I thought that was what I said!
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Post by mormonyoyoman on May 24, 2017 6:47:38 GMT -5
I thought that was what I said! Pretty much, but you seem to have actively created your world. I was lazier, and let my players do the heavy work. ("Why did you kill an innocent cow?" ranted my grandson to his sisters. "It could come back as a zombie!" ("Great idea," I thought, and thus was born The Cursed Meadows and the Cult of the Cult.)
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Post by Dartanian on May 24, 2017 14:37:11 GMT -5
I thought that was what I said! Pretty much, but you seem to have actively created your world. I was lazier, and let my players do the heavy work. ("Why did you kill an innocent cow?" ranted my grandson to his sisters. "It could come back as a zombie!" ("Great idea," I thought, and thus was born The Cursed Meadows and the Cult of the Cult.) Your grandkids are much gentler than mine. If either of my grandsons said that to their sisters or cousins, the girls might have said, "that's why we need to have a feast! I love where you went with it. You never know what kids will say, they are so much more fun that adults in so many ways.
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Post by mormonyoyoman on May 24, 2017 15:01:07 GMT -5
Dang! That was "the Cult of the CUD" before autocorrect ruined it.
But you're right. Kids make the most entertaining of rolegamers. But then a young woman once told me why most female types took to RPGs quicker than their brothers. She said she'd explain it in one word: Barbie.
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Post by Admin Pete on May 24, 2017 17:18:33 GMT -5
Dang! That was "the Cult of the CUD" before autocorrect ruined it. But you're right. Kids make the most entertaining of rolegamers. But then a young woman once told me why most female types took to RPGs quicker than their brothers. She said she'd explain it in one word: Barbie. I have found that girls are much more focused players than their brothers and less easily distracted and less easy to fool. The best player I ever had was a nine year old girl. If I had 6-10 players like her I could run the game I would really like to run, the whole nine yards.
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Post by Mighty Darci on Jun 1, 2017 11:20:22 GMT -5
How does your world building work? How do you go about designing a campaign world? Do you go down the road of using a Method or do you run with the wolves and embrace the organized chaos of Madness where anything can and does happen, raw brainstorming and only light editing afterward? Do you embrace the weird? Does you campaign display the glory of the Full Gonzo! Censorship of ideas is for the non-creative folks, but we OD&D referees are made of better, sterner stuff and we embrace the challenge of capturing lightening in a bottle so we can pour it out to our players in large mugs with a full head of foam and a chaser or two on the side. Go for the gusto! Accept the challenge and design something unique and special, something that evokes both fear and wonder, dread and anticipation in your players, as you come at them from many different directions at once keeping them off-balance and striving to catch up. You have real old school players, players that don't want spoon fed pap, they want real red meat, thick juicy steaks, hot spicy sausage, roast beast and something cold to wash it down with. Have an Exalt!!
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Post by mormonyoyoman on Jun 1, 2017 14:34:54 GMT -5
With or without added cheese?
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Post by Mighty Darci on Jun 1, 2017 21:59:26 GMT -5
With or without added cheese? With of course!
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Post by mormonyoyoman on Jun 1, 2017 22:02:02 GMT -5
"I'll have pickle & onion both on my next several, please."
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Post by Mighty Darci on Jun 1, 2017 22:30:35 GMT -5
"I'll have pickle & onion both on my next several, please." Yumm, I want some of that too!
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Post by hengest on Nov 3, 2019 19:45:31 GMT -5
How does your world building work? How do you go about designing a campaign world? Do you go down the road of using a Method or do you run with the wolves and embrace the organized chaos of Madness where anything can and does happen, raw brainstorming and only light editing afterward? Do you embrace the weird? Does you campaign display the glory of the Full Gonzo! Censorship of ideas is for the non-creative folks, but we OD&D referees are made of better, sterner stuff and we embrace the challenge of capturing lightening in a bottle so we can pour it out to our players in large mugs with a full head of foam and a chaser or two on the side. Go for the gusto! Accept the challenge and design something unique and special, something that evokes both fear and wonder, dread and anticipation in your players, as you come at them from many different directions at once keeping them off-balance and striving to catch up. You have real old school players, players that don't want spoon fed pap, they want real red meat, thick juicy steaks, hot spicy sausage, roast beast and something cold to wash it down with. Right now I'm fooling around on the sub they gave me here, kind of slowly doing a brain dump and then sifting through the pieces. I do edit some as I go, not even posting stuff that isn't in keeping with the tone I think I want. My idea of a dungeon is very Moria, very Roadside Picnic. I like the idea that the dungeon, if you knew everything about it, would feel like a place that was not a dungeon but had fallen into serious disrepair. I'm kind of working on a twist on that idea right now, but I have posted only a bit about it so far. I admire Full Gonzo, but I don't think I can do it myself.
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Post by Samson and Solomon on Feb 23, 2021 18:09:19 GMT -5
Give me two cups of Full Gonzo to go!
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