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Post by erisred on May 15, 2017 16:28:24 GMT -5
I'll sticky this thread and everyone can chatter in here. Let's be careful to keep In Game posts in the IG threads and OOC/OOG posts in here. Thank you!
Eris
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Post by Mighty Darci on May 15, 2017 22:33:15 GMT -5
Great! Sorry about that we were having too much fun.
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Post by ffilz on May 16, 2017 13:34:58 GMT -5
Thanks for opening this, things have got a wee bit confusing...
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Post by raikenclw on May 16, 2017 17:09:01 GMT -5
Great! Sorry about that we were having too much fun. I think what happened was that a *pretend* IG post was responded to with another *pretend* IG post . . . but then the players involved forgot that they were responding to pretend posts in the OOG thread.
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Post by raikenclw on May 16, 2017 18:24:14 GMT -5
NOTE: I originally posted the below to the action thread, but I deleted it there and re-posted it here, to better conform with our GM's instructions: Gilroy is surveying the stateroom he's been assigned. There's no sign of Peng, who is his room mate . . . Peng is lazy, but not outright irresponsible. He wouldn't clutter up his "ready room" (e.g. a ship's airlock) with more than the minimum to insure his daily comfort. Most of Peng's gear would actually be stored in one of the lockers in his official stateroom . . . . . . but more importantly, in the relevant thread over in The Library, we had previously determined that there were enough crew staterooms to give each one of us a private stateroom. Peng had chosen Location #19 and Gilroy - unless I misremember - had likewise chosen Location #25 as their staterooms. When did the two of us become roomies?
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Post by raikenclw on May 16, 2017 18:27:27 GMT -5
As per above, the below is a re-post of content initially posted to the in-game thread: Raven asks Thazar to give her a 30 sec head start and then open the hatch, that gives her just enough time to be there as it opens to welcome Cho and her people aboard. As I previously stated in the relevant Library thread, I am assuming our ship conforms to CT descriptions of a Fat Trader, especially since our default tech level is only A. The only powered personnel access hatches on that type of ship - and therefore the only ones which could be opened remotely from the bridge - are the lower-level bow, port and starboard cargo ramps. So I am assuming that the "hatch" Raven refers to in her command is one of those, with the large bow hatch being the most "prestigious" of the lot. NOTE: The docking bay doors accessing the dorsal Launch bay are also powered. But given that the Launch takes up every cubic inch of that space while docked - and the fact that there is no direct external access to that hatch while the ship is grounded - I doubt this need concern us here.
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Post by raikenclw on May 16, 2017 18:32:09 GMT -5
Yet another re-post of an OOG comment from the action thread:
I just went and looked at the ship layout again. It seems that we were initially reading half of the passenger staterooms as actually belonging to the crew. There are really only five crew staterooms, not ten. Unless - at some time in the past - someone took the trouble to move the airtight bulkhead that separates the crew staterooms from the passenger staterooms to the starboard side of the middle row of staterooms, rather than the port side?
NOTE: It would be easy enough to do this in Windows Paint; just select that section and flip it. Then go back and select/flip the designation numbers (which the first flip would convert into mirror images of themselves).
If not, then only two of us - the captain and one other - have a private stateroom. The rest of us DO have a roommate.
You know, I think it might have been less confusing to handle all the various OOC stuff in a single thread. Dividing it out into several threads makes sense at first glance. But it doesn't seem like we're keeping track of all those different conversations very well.
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Post by Mighty Darci on May 17, 2017 7:05:09 GMT -5
Yet another re-post of an OOG comment from the action thread: I just went and looked at the ship layout again. It seems that we were initially reading half of the passenger staterooms as actually belonging to the crew. There are really only five crew staterooms, not ten. Unless - at some time in the past - someone took the trouble to move the airtight bulkhead that separates the crew staterooms from the passenger staterooms to the starboard side of the middle row of staterooms, rather than the port side? NOTE: It would be easy enough to do this in Windows Paint; just select that section and flip it. Then go back and select/flip the designation numbers (which the first flip would convert into mirror images of themselves). If not, then only two of us - the captain and one other - have a private stateroom. The rest of us DO have a roommate. You know, I think it might have been less confusing to handle all the various OOC stuff in a single thread. Dividing it out into several threads makes sense at first glance. But it doesn't seem like we're keeping track of all those different conversations very well. erisred, is it your intention that the game bounce back and forth between the two threads, with all of the OOC thoughts and actions detailed her and only the spoken dialogue in the main thread, as it seems is being suggested? Or is thread only for the OOG chatter and anything that is not crucial to the main thread?
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Post by erisred on May 17, 2017 12:25:12 GMT -5
NOTE: I originally posted the below to the action thread, but I deleted it there and re-posted it here, to better conform with our GM's instructions: Gilroy is surveying the stateroom he's been assigned. There's no sign of Peng, who is his room mate . . . Peng is lazy, but not outright irresponsible. He wouldn't clutter up his "ready room" (e.g. a ship's airlock) with more than the minimum to insure his daily comfort. Most of Peng's gear would actually be stored in one of the lockers in his official stateroom . . . . . . but more importantly, in the relevant thread over in The Library, we had previously determined that there were enough crew staterooms to give each one of us a private stateroom. Peng had chosen Location #19 and Gilroy - unless I misremember - had likewise chosen Location #25 as their staterooms. When did the two of us become roomies? You are right, I am wrong!
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Post by erisred on May 17, 2017 12:30:48 GMT -5
Eris, is it your intention that the game bounce back and forth between the two threads, with all of the OOC thoughts and actions detailed her and only the spoken dialogue in the main thread, as it seems is being suggested? Or is thread only for the OOG chatter and anything that is not crucial to the main thread? My intention is for this thread to be for true Out Of Game chatter and things that aren't really part of the In Game thread. If the Out of Character portions of a post relate to what the PC is doing or thinking In Character, then it goes in the game thread. If you are joking around about a PC. or situations, and what you're posting isn't really part of the in game action, then it goes here. Eris
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Post by raikenclw on May 17, 2017 21:43:55 GMT -5
When did the two of us become roomies? You are right, I am wrong!No problem! While my day-to-day short term memory is getting fuzzier as I age, my long term memory (especially of things I've read) is still fairly reliable. Also, my sources of daily stress - while significant - are few and long-term predictable. I've discovered that these two things sometimes make me come across as a pedant when it comes to pbp play. I tend to forget that the average player might not be able to hold the "current" action of the game in the front of his or her mind as clearly as I seem capable of doing.
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Post by raikenclw on May 17, 2017 21:47:16 GMT -5
If [sic] what you're posting isn't really part of the in game action, then it goes here. Eris The intention above is what I was attempting to comply with, in reposting/deleting my initial posts. While what I was posting in red type was definitely relevant to the scene, after looking at it I realized that it could be much better addressed in this OOG thread, where it would not distract from the ongoing action.
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Post by carlos on May 18, 2017 5:15:48 GMT -5
Quick Q: Where do you modify your signature in this board? I'd like to add my characters' stats to it as most of you guys did, but I can't find the relevant page (but I have the flu right now, so I might not be thinking straight...)
Another comment: For some reason, every time I see the name "Clear Sails", I read it as "Clear Sails" ... might the use of homophones be a subliminal signal from the GM on the direction of the campaign? But well, I am not a native speaker, so what do I know...
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Post by carlos on May 18, 2017 5:20:01 GMT -5
My intention is for this thread to be for true Out Of Game chatter and things that aren't really part of the In Game thread. If the Out of Character portions of a post relate to what the PC is doing or thinking In Character, then it goes in the game thread. If you are joking around about a PC. or situations, and what you're posting isn't really part of the in game action, then it goes here. Eris That works for me. Personally, I have a preference for a game to involve two threads only, the IC one with possible OOC but situation-relevant entries, and "the other one" as you described. Usually I do not have the time to go through the whole board, but if I know it's just two threads to keep track of, it works better (for me, YMMV, etc).
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Post by Admin Pete on May 18, 2017 7:06:15 GMT -5
Quick Q: Where do you modify your signature in this board? I'd like to add my characters' stats to it as most of you guys did, but I can't find the relevant page (but I have the flu right now, so I might not be thinking straight...) Another comment: For some reason, every time I see the name "Clear Sails", I read it as "Clear Sails" ... might the use of homophones be a subliminal signal from the GM on the direction of the campaign? But well, I am not a native speaker, so what do I know... Hi carlos , go to your profile and over on the right hand side at the top click on Edit Profile. On the next screen over on the left side at the top click on Personal, then scroll down till you see the block titled signature. If you want to increase the font size or bold it, you can do that with the controls in a post using the BBCode instead of Preview mode and then copy paste. I don't recall what the character limit is, 500 I think.
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Post by carlos on May 18, 2017 14:08:13 GMT -5
Hi carlos , go to your profile and over on the right hand side at the top click on Edit Profile. On the next screen over on the left side at the top click on Personal, then scroll down till you see the block titled signature. If you want to increase the font size or bold it, you can do that with the controls in a post using the BBCode instead of Preview mode and then copy paste. I don't recall what the character limit is, 500 I think. Thanks! (Look below, it works! <grin>).
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Post by Admin Pete on May 18, 2017 14:46:31 GMT -5
Looks good carlos, happy to help!
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Post by erisred on May 18, 2017 16:41:39 GMT -5
Skills vs Computer Programs
IMTU, some of the computer programs are substitutes for skills if the PC's don't have those skills. When I read CT, my thought was, "Oh, if the party doesn't have Nav or Pilot this is how they can still travel! They just buy some computer programs."
So, for example, the Generate program is needed to generate a jump plot only if the party doesn't have someone with the Navigation skill. If a PC has the Navigation skill they can "generate" the course manually. My ruling is they needing Nav+2d6 >= 6+Jp#, uncertain, to succeed. The Generate program just gives the same DM as a PC with Nav-4 on the throw...why Nav-4? Because that is what is required to write Generate. Party's with only Nav-1 or Nav-2, still might want that Generate program to be more certain they don't misjump, but they don't have to have it.
I do the same with the Maneuver programs. If the ship doesn't have anyone with the Pilot skill, you can substitute in the Maneuver program to act as Pilot-1. However, Maneuver/Evade does require a crew member with, at least, Pilot-1. So, a ship with the Maneuver program can land, lift, and fly around a system as if it had a Pilot-1 aboard. However, if there is a crew member with Pilot-1+ on the bridge you don't need the Maneuver program to fly at all.
...now here is an idea that I'm seriously considering implementing for this game...
You can use Pilot-1 & Nav-1 in place of the Jump-1 program (Pilot/Nav-2 for Jump 2, etc), but here's the kicker!
You have to have somebody with those skills on the bridge for the entire week in jump or you immediately started risking misjumps. I'm going to say Pilot is required the entire week, but Nav is only required to be available if something happens...
See, if we say the week in Jump Space isn't total isolation in a jump bubble, but that you're actually flying through some other dimension, then maybe you need to occasionally dodge obstructions, make course corrections, and keep the ship on course so it emerges where you want it to. A Pilot needs to be on the bridge at all times to dodge obstructions and a Navigator needs to be available to get the ship back on course once the pilot does the dodging.
The Maneuver and Generate programs can also take the place of the pilot and navigator in jump space. So, if your crew doesn't have a pilot/navigator it can still jump. Also if you only have 1 pilot he/she can't stay on the bridge 7 days straight, so you can load Maneuver while your pilot gets some shut eye.
Raven, Blackjack, Thazar and Peng all have Pilot skill, that's 4 Bridge shifts while in jump space. Blackjack, Raven and Thazar have Nav/Astrogate skill so 3 of 4 shifts can be covered by one person with somebody "on call" during Peng's shift on the bridge.
What do you think? Unless you folks can talk me out of it, I'm going to try this.
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Post by raikenclw on May 18, 2017 17:11:09 GMT -5
. . . with somebody "on call" during Peng's shift on the bridge. What do you think? Unless you folks can talk me out of it, I'm going to try this.I'm up for it. I see EXCELLENT roleplaying opportunities if the Lazy gunner is left alone for a supremely boring 6-hour shift during jump . . . where nothing at all ALMOST always happens.
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Post by raikenclw on May 18, 2017 17:43:37 GMT -5
As you may have noticed, I have joined the general trend of making my post signature block a miniature character sheet. Also - since I am only playing in this one game here - I have changed my avatar into a pic of what I think Peng looks like [e.g. Sam Rockwell, as seen in Moon (2009)].
Actually, thinking about it, those few lines are about as much as I ever actually wrote down about any of my previous CT characters . . . just enough to fill out both sides of a 3x5 index card.
On a completely different topic:
Looking back over my recent posts and the ship layout, it occurs to me that I had somehow gotten the impression that the lower level manual airlocks led up into the turret hardpoint spaces, rather than into the forward corners of the bridge (as they actually do).
So I need to ask our GM: Is Peng's "ready room" actually the starboard lower manual airlock or a separate space he had previously created within the turret hardpoint? If the latter, then how did the recent up-gunning of the ship (e.g. each turret now possessing it's maximum three weapons) affect this?
Perhaps Peng has only very recently been forced to relocate his "ready room" into said airlock, because the update occupied the vacant volume which he had previously purloined as personal space?
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Post by ffilz on May 18, 2017 18:16:19 GMT -5
Skills vs Computer ProgramsRaven, Blackjack, Thazar and Peng all have Pilot skill, that's 4 Bridge shifts while in jump space. Blackjack, Raven and Thazar have Nav/Astrogate skill so 3 of 4 shifts can be covered by one person with somebody "on call" during Peng's shift on the bridge. What do you think? Unless you folks can talk me out of it, I'm going to try this. It's a cool idea that definitely makes skills more interesting while at the same time allowing a group that is missing a skill to function. I personally like the limitations of the RAW computers, but that doesn't stop me from also liking this idea. In other words, I vote yes, I'm curious to see how this plays out. Frank
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Post by Admin Pete on May 18, 2017 19:30:44 GMT -5
If I may comment as a science fiction fan, the way you propose for a jump to operate makes way more sense to me and it matches with a lot of fiction I have read in a general sense.
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Post by Chuck on May 18, 2017 22:00:21 GMT -5
Skills vs Computer ProgramsIMTU, some of the computer programs are substitutes for skills if the PC's don't have those skills. When I read CT, my thought was, "Oh, if the party doesn't have Nav or Pilot this is how they can still travel! They just buy some computer programs." So, for example, the Generate program is needed to generate a jump plot only if the party doesn't have someone with the Navigation skill. If a PC has the Navigation skill they can "generate" the course manually. My ruling is they needing Nav+2d6 >= 6+Jp#, uncertain, to succeed. The Generate program just gives the same DM as a PC with Nav-4 on the throw...why Nav-4? Because that is what is required to write Generate. Party's with only Nav-1 or Nav-2, still might want that Generate program to be more certain they don't misjump, but they don't have to have it. I do the same with the Maneuver programs. If the ship doesn't have anyone with the Pilot skill, you can substitute in the Maneuver program to act as Pilot-1. However, Maneuver/Evade does require a crew member with, at least, Pilot-1. So, a ship with the Maneuver program can land, lift, and fly around a system as if it had a Pilot-1 aboard. However, if there is a crew member with Pilot-1+ on the bridge you don't need the Maneuver program to fly at all. ...now here is an idea that I'm seriously considering implementing for this game...
You can use Pilot-1 & Nav-1 in place of the Jump-1 program (Pilot/Nav-2 for Jump 2, etc), but here's the kicker! You have to have somebody with those skills on the bridge for the entire week in jump or you immediately started risking misjumps. I'm going to say Pilot is required the entire week, but Nav is only required to be available if something happens... See, if we say the week in Jump Space isn't total isolation in a jump bubble, but that you're actually flying through some other dimension, then maybe you need to occasionally dodge obstructions, make course corrections, and keep the ship on course so it emerges where you want it to. A Pilot needs to be on the bridge at all times to dodge obstructions and a Navigator needs to be available to get the ship back on course once the pilot does the dodging. The Maneuver and Generate programs can also take the place of the pilot and navigator in jump space. So, if your crew doesn't have a pilot/navigator it can still jump. Also if you only have 1 pilot he/she can't stay on the bridge 7 days straight, so you can load Maneuver while your pilot gets some shut eye. Raven, Blackjack, Thazar and Peng all have Pilot skill, that's 4 Bridge shifts while in jump space. Blackjack, Raven and Thazar have Nav/Astrogate skill so 3 of 4 shifts can be covered by one person with somebody "on call" during Peng's shift on the bridge. What do you think? Unless you folks can talk me out of it, I'm going to try this. Sounds entertaining. In the games I've run in the past, the players had to buy a Nav program for each jump so what you're proposing falls well within my experience. Gilroy has a Pilot-2 skill and an Astrogation-1 skill, so I suspect he'll be on the bridge for a shift.
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Post by carlos on May 19, 2017 5:43:03 GMT -5
Skills vs Computer Programs<SNIP> Raven, Blackjack, Thazar and Peng all have Pilot skill, that's 4 Bridge shifts while in jump space. Blackjack, Raven and Thazar have Nav/Astrogate skill so 3 of 4 shifts can be covered by one person with somebody "on call" during Peng's shift on the bridge. What do you think? Unless you folks can talk me out of it, I'm going to try this. Sounds reasonable. So, given that, Doc Vargas is going to insist on frequent medical checks for everybody. After all, if somebody falls ill, the rest will have to do more shifts, leading to stress, fatigue, and an increase chance of human errors. Oh, and while in-jump, you sneeze, you are quarantined until the bug is out of your system. Can't have contagion. OOG: Last week a coauthor (hmm, let's say, work partner from abroad) visited me neglecting to inform me that he was falling ill---this week I am down with a nasty flu. Not particularly happy about that.
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Post by erisred on May 19, 2017 14:30:42 GMT -5
As you may have noticed, I have joined the general trend of making my post signature block a miniature character sheet. Also - since I am only playing in this one game here - I have changed my avatar into a pic of what I think Peng looks like [e.g. Sam Rockwell, as seen in Moon (2009)]. Actually, thinking about it, those few lines are about as much as I ever actually wrote down about any of my previous CT characters . . . just enough to fill out both sides of a 3x5 index card. On a completely different topic: Looking back over my recent posts and the ship layout, it occurs to me that I had somehow gotten the impression that the lower level manual airlocks led up into the turret hardpoint spaces, rather than into the forward corners of the bridge (as they actually do). So I need to ask our GM: Is Peng's "ready room" actually the starboard lower manual airlock or a separate space he had previously created within the turret hardpoint? If the latter, then how did the recent up-gunning of the ship (e.g. each turret now possessing it's maximum three weapons) affect this? Perhaps Peng has only very recently been forced to relocate his "ready room" into said airlock, because the update occupied the vacant volume which he had previously purloined as personal space? First topic, that's just about all I put on character sheets back in the day, too. An addition was Stats vs. Current Stats when the PC takes damage because I'd forget what the Max Stat was if I didn't have it written down someplace. Second topic, I was thinking that Peng was hanging out in the turret itself. There is a nice, comfy, reclining, acceleration couch in there already where Peng can lie down, put his feet up, and nap. He's got a comm on the console, so he can listen to ship chatter if he wants...or pipe in music if he prefers...plus the console has access to the ship's library, so he has any entertainment available to him that is in the library. Adding a cooler to hold his beer, a bag or two of chips or other snacks, a pillow or two to make the couch a bit more comfy, and he has a home, away from home, all set up.
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Post by erisred on May 19, 2017 14:39:53 GMT -5
If I may comment as a science fiction fan, the way you propose for a jump to operate makes way more sense to me and it matches with a lot of fiction I have read in a general sense. Of course, you can! And yeah, it does to me, too. We'll see how it works out.
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Post by erisred on May 19, 2017 14:46:33 GMT -5
Skills vs Computer Programs<SNIP> Raven, Blackjack, Thazar and Peng all have Pilot skill, that's 4 Bridge shifts while in jump space. Blackjack, Raven and Thazar have Nav/Astrogate skill so 3 of 4 shifts can be covered by one person with somebody "on call" during Peng's shift on the bridge. What do you think? Unless you folks can talk me out of it, I'm going to try this. Sounds reasonable. So, given that, Doc Vargas is going to insist on frequent medical checks for everybody. After all, if somebody falls ill, the rest will have to do more shifts, leading to stress, fatigue, and an increase chance of human errors. Oh, and while in-jump, you sneeze, you are quarantined until the bug is out of your system. Can't have contagion. OOG: Last week a coauthor (hmm, let's say, work partner from abroad) visited me neglecting to inform me that he was falling ill---this week I am down with a nasty flu. Not particularly happy about that. I think the frequent medical checks is a good idea! You'll be travelling to basically unexplored systems, by your people anyway, and who knows what flu and cold bugs they might have...not to mention all the other nasties they might have to which you have little or no resistance. I guess it goes both ways, too. You could be bringing in bugs deadly to the locals...and/or their ecosystems, too!
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Post by raikenclw on May 19, 2017 20:35:11 GMT -5
First topic, that's just about all I put on character sheets back in the day, too. An addition was Stats vs. Current Stats when the PC takes damage because I'd forget what the Max Stat was if I didn't have it written down someplace. I would keep track of current (wounded/encumbered/drugged) stats on a sheet of scratch paper, only noting them on my "sheet" at the end of a session. Given how often we tended to jump - sometimes refueling in a system then jumping out immediately - we tended to heal up rather quickly in real time. Second topic, I was thinking that Peng was hanging out in the turret itself. There is a nice, comfy, reclining, acceleration couch in there already where Peng can lie down, put his feet up, and nap. He's got a comm on the console, so he can listen to ship chatter if he wants...or pipe in music if he prefers...plus the console has access to the ship's library, so he has any entertainment available to him that is in the library. Adding a cooler to hold his beer, a bag or two of chips or other snacks, a pillow or two to make the couch a bit more comfy, and he has a home, away from home, all set up. I can see that. My only quibble is that Peng will lay the acceleration couch out as flat as it will go, then rig his hammock above it. His hammock is one of those wide (wide enough for two adults . . .) woven white cord tropical ones. It has those bracing bars on either end, so that it remains a mostly flat surface even when you're laying on it. Peng prefers the hammock because he wants to be able to toss and turn freely. A modern (e.g. TL A) accel couch actively grips your body (especially your lower limbs), both for increased safety and to better control blood flow. Turning that feature off might be possible (even if you had to perform an Electronics hack), but that would mean you need to remember to turn it back on when using the couch in earnest. Peng would rather not take the chance of forgetting to do that. Also . . . a tropical-style hammock is much easier to share with another person.
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Post by ffilz on May 22, 2017 0:11:32 GMT -5
Sorry if Baltus is sort of quiet... I'm used to a lot less role play in PbP gaming...
Fortunately, I think a quiet nature fits Baltus...
Frank
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Post by Mighty Darci on May 22, 2017 20:04:05 GMT -5
Sorry if Baltus is sort of quiet... I'm used to a lot less role play in PbP gaming... Fortunately, I think a quiet nature fits Baltus... Frank I am still just getting my feet wet with PbP gaming. I would appreciate a link to what you are used to so I can see the difference. I am used to a lot of live banter around the table, but it goes very quickly when you play face to face and doesn't really slow the game down. It also makes a big difference when you can hear tone of voice and see people.
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