What are the spells/methods for creating clerical magic items? What level are they? How do you obtain/learn them. What are the rituals and secrets surrounding creating these items?
Wow, this is like, asking the designer of the titan class ships to describe how to make a boat.
There are so many variables, from sect to sect, deity to deity, and all that goes between.
I guess, to start somewhere, I would not let clerics of--
a non-warrior type deity the ability to make magic weapons. a death deity the ability to make healing items (staves, potions, etc.)
And go with this pattern of logic.
I'm going to retract the underlined. I've had a change of heart (mind?) The older I get, the longer I contemplate the whole thing, the more I believe that magic (its use, manufacture, etc.) in the game, kills it. Sure, its fantasy! (So was LotR and dozens of other examples in literature). But does it have to be reduced to the level of mundane just to make it fun and worth playing? Not to me. But I'm not a total grog-a$$. I think there is room for a smidgen, and I mean slight, amount of magic, just to remind the players it is a fantasy game. (Let all the strange races and creatures do the bulk of that work!) Ergo, I would not, in any case (if I had a campaign up and running) give players the impression that they could create magic spells, or items. Such things could be found, after extensive expeditions into endless numbers of dungeons. That said, I have no qualms about taking the "magic" of the + away from the magical, and making it simply a mechanic that could be acquired from master weapon and armor smiths at ungodly prices, taking months if not years to produce! For example, a +5 sword could be bought, from a Master sword smith, for a price of 50,000 GP, and requiring 6 to 12 months to produce. Same for a shield, or armor. See where that is going? Simple things do not require magic to explain them. So, then, who did make (or is still making) the actual, magical items that might be found? Perhaps Immortal beings of ages past. Powerful demons or saints. Things used in a war between good and evil that has never really ceased. There is no, 1, simple answer to address everything. The Game Referee must do the work. So it goes.
Post by scottanderson on Jun 29, 2017 12:56:52 GMT -5
Well... magic items of great power are rare but that's because the wizards and so forth able to make them are rare.
In my demographic notes, I have a list of just 18 Men who have the power to create permanent magic items (scrolls and potions are easier). There are 5 Fighting-Men, one Paladin, 6 Magic Users and 6 Clerics. Each kind of demi-man has essentially one source in their homeland, so that makes three more.
Among the normal sorts, that's it.
Each lives in an unassailable (for 1st level guys) stronghold; some in the wilderlands and some in civilized places. But you wouldn't be able to just walk up to the door, knock, and ask to buy something. Well maybe you could try but it would be very hard.
It's way easier to find something magic in a dungeon - mostly swords as you know.
Stuyvesant University Class of 1066 - Passus sum cum ligneo cruris
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