|
Post by coffee on Feb 23, 2017 9:25:40 GMT -5
Yeah, land the ship in the pool and take the floater to the caves. We can get a better view of them from close up.
Indeed we may be able to land the air/raft in the caves.
|
|
|
Post by makofan on Feb 23, 2017 10:31:42 GMT -5
I have been hinting at it, so now I will come out and say it. I don't think you can maneuver your air/raft though the jungle, but you are welcome to try if you wish.
|
|
|
Post by ffilz on Feb 23, 2017 12:40:11 GMT -5
I have been hinting at it, so now I will come out and say it. I don't think you can maneuver your air/raft though the jungle, but you are welcome to try if you wish. I hope I haven't been contributing to thinking we could... If the jungle isn't amenable to Air/Raft travel, it isn't... We will have to set out on foot to any deposits we wish to explore. Once there, we may be able to clear a landing spot, though that may well be impossible, jungles tend to have tall trees with large canopy spreads, so unless there is a clear where we just need to clear brush, we won't be making our own unless we want to drop a tree.
|
|
|
Post by Mighty Darci on Feb 23, 2017 20:31:23 GMT -5
Once we land the scout ship in the pool below the falls and get it squared away, then we can get a good look at conditions near the cliffs from the ground. I would suggest heading to cave 3, 2 and 1. Start out doing our tests at 1 and work back to the scout ship. On the way out the first time we can look for any signs of others. Travel slow and careful, staying alert.
|
|
|
Post by coffee on Feb 24, 2017 9:06:14 GMT -5
If it's too dense, it's too dense. That's why I thought we were going up the waterfall. It would kind of have to be more open there, or we couldn't see the waterfall. And then we get as close as we can, until we have to turn back. What we really need is a team of lumberjacks equipped with power saws and grav belts.
|
|
|
Post by Mighty Darci on Feb 24, 2017 22:31:30 GMT -5
If it's too dense, it's too dense. That's why I thought we were going up the waterfall. It would kind of have to be more open there, or we couldn't see the waterfall. And then we get as close as we can, until we have to turn back. What we really need is a team of lumberjacks equipped with power saws and grav belts. [OOC]: We seem to have a miscommunication and I am not sure what you mean by going up the waterfall. We are discussing flying to the waterfall and landing the scout ship at the bottom of the falls in the pool at its base because this is the one open spot, then traveling along the base of the cliff to each of the caves on foot. We could of course leave the scout ship on the river and fly the air/raft and land it in the pool at the base of the falls, but that would seem to entail more risk and separate the party more. It would also leave the air/raft unguarded and that is solved by moving the scout ship. [/OOC]
|
|
|
Post by coffee on Feb 25, 2017 23:16:16 GMT -5
We fly the ship to the base of the waterfall.
Then we take the air/raft up, next to the waterfall, to the height of the cave we wish to investigate. Or even higher, all the way to the top. The we go over to the cave.
At least, that was my understanding.
But apparently that's not the case. So now I don't know how we're getting to any cave whatsoever. Are we climbing? In this heat, in environment suits?
Are we descending from the air/raft, possibly by a winch or something?
I don't know what the current plan is. At this point, I'm not sure I know what anything is.
Therefore, I am officially requesting a recap from the referee.
|
|
|
Post by Mighty Darci on Feb 25, 2017 23:35:10 GMT -5
We fly the ship to the base of the waterfall. Then we take the air/raft up, next to the waterfall, to the height of the cave we wish to investigate. Or even higher, all the way to the top. The we go over to the cave. At least, that was my understanding. But apparently that's not the case. So now I don't know how we're getting to any cave whatsoever. Are we climbing? In this heat, in environment suits? Are we descending from the air/raft, possibly by a winch or something? I don't know what the current plan is. At this point, I'm not sure I know what anything is. Therefore, I am officially requesting a recap from the referee. Yes, a recap from the referee would be helpful. I was understanding that landing the air/raft near any of the caves was not going to be an option.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2017 9:28:39 GMT -5
Just glad to be part of this mission ... Suǒyǒu bīngbáo de kōng.
|
|
|
Post by makofan on Feb 27, 2017 13:52:25 GMT -5
The canopy/jungle/trees are so impenetrable to vehicles that you were using the waterways as breaks in the canopy. You park the scout ship in the pool by the waterfall as that is the only place you can get by vehicle right next to the cliffs.
You now have two main choices (I think): 1) Walk through the jungle along the base of the cliffs, then climb up the cliffs to the caves 2) Take the air/raft up to the top of the cliff (parallel to the falls) Walk through the jungle along the top of the cliffs, then climb down the cliffs to the caves
It MIGHT be possible to take the air/raft parallel to the cliff just above the canopy, and then find a gap in the cliff top where you can squeeze in the air/raft near a cave's location, so that you just have to climb down to the cave without the walking
It also MIGHT be possible, using the air/raft's ability to navigate in a 3D environment, to SLOWLY weave through the trees and canopies in the air/raft and fly right to a cave location
The two choices I numbered are the conventional means
|
|
|
Post by coffee on Feb 28, 2017 8:59:28 GMT -5
Thanks! That's exactly what I was looking for.
Okay, my suggestion is to take #2, up to a point. Once we get to the top of the cliff, over a cave, we then try to slowly weave through the canopy to the cave.
I understand that walking my be necessary; I understand that climbing may be necessary. But if we can find any way in without doing either, then we should try that first.
We can always come back to the walking/climbing thing afterward.
|
|
|
Post by Mighty Darci on Feb 28, 2017 12:49:48 GMT -5
Thanks! That's exactly what I was looking for. Okay, my suggestion is to take #2, up to a point. Once we get to the top of the cliff, over a cave, we then try to slowly weave through the canopy to the cave. I understand that walking my be necessary; I understand that climbing may be necessary. But if we can find any way in without doing either, then we should try that first. We can always come back to the walking/climbing thing afterward. I can get behind this. So to summarize, We are going to try 3 & 4 first and our fall back if that does not work is 1 & 2, whichever is best for a specific cave. Do I have that right?
|
|
dragondaddy
Traveler
Currently Running/Playing 0D&D, 5e D&D, Classic Traveller
Posts: 120
|
Post by dragondaddy on Mar 1, 2017 1:15:38 GMT -5
The following is a 3D Rebroadcast of a live Holovideo from TSIN, The Service for Interstellar News (all rights reserved!) Channel 249 Subsector News provided for you today via Blastboat Scout News Relay Service and your correspondents Tash McCoy and Lady Jane McGonigal.
-=-
RENEWED FIGHTING ON WORYN "First in the news, and concerning the recent outbreak of renewed rebel fighting on Woryn. Three weeks ago elements of the 73rd Nardean Armored Brigade, The 112th Mercenary Infantry Regiment and the 201st Nardean Marine Brigade landed on the major western island of Seleas in the Farell Sea Archiapelago, recapturing the major city of Velin. The Marines reported heavy fighting in Velin, with pockets of stiff resistance remaining to the Southwest in the jungles near the active Vortean volcanic chain. In Kamtemas heavy damage was recorded from new Nardean orbital missile strikes."
-=-
THE WAY WE LIVE NOW Questions for the director Lym Toss by Janice Silverstone
Q: ''THE WAY WE LIVE NOW,'' the movie that you directed and wrote with your brother, is nominated for a Best Original Screenplay award. It was a surprising nominee: it's in Miskatoonan and, because of its sex scenes, ...was originally released without a rating?
Lym: ''THE WAY WE LIVE NOW'' is one of the first unrated movies to be nominated for a Best Original Screenplay. But many Holovid stores and Broadcast networks won't take a movie that's not rated, ...so I had to cut important scenes to make the movie an R.
Q: How much did you have to cut?
Lym: I cut a bunch of nudity and sex. I castrated my movie. It's ridiculous. It's ridiculous that teenagers can see an ultraviolent movie like ''The Defenders of Xanbal'' and not my film.
Janice: In Miskatoon, the movie was temporarily banned for certain audiences.
Lym: It was more than banned in Miskatoon; it was censored. The government forbade kids under 18 to see the film. That was so hypocritical -- you cannot show a film about a 17-year-old kid to a 17-year-old kid. I had to sue the Miskatoon government over its rating system.
Q: Is that sort of censorship why you no longer live in Miskatoon?
Lym: I left after my first film, ''Last of the Seskandor,'' in 442. I live in Altair now, but Altair is not my home. I left Miskatoon for artistic survival. If I had stayed, I would have been forced by the government, who controls the movie business there, to direct holo shows or commercials or infomercials for the government, ...or for big private megacorporations.
Q: Has Altair been liberating artistically?
Lym: It's a cliché, but Miskatoonans are puritanical. In their movies, they are scared of sex, but they overindulge in violence. I could have cut a G-rated version of ''THE WAY WE LIVE NOW'' that would have pleased the Miskatoonan ratings board, but it would have been five minutes too long, and dreadfully boring as well, and would have lost my investors money.
Janice: After ''THE WAY WE LIVE NOW,'' you must have been surprised when you were approached by Shallor Brothers Entertainment to direct the ninth “XXX XANDER CAGE SAVES THE UNIVERSE” film.
Lym: Yes, it’s an honor to be working on that film. I look forward to directing the clone of Uber Diesel.
Q: Anything you care to tell us about XXX XANDER CAGE SAVES THE UNIVERSE?
Lym: ...ummm, No, ...sorry Janice, you know I’m under a non-disclosure agreement until after the official release. <chuckle> I’ll see what I can do to get you an invite to the premier!
Janice Silverstone: Thank You! And this is a wrap from the afterparty here at the VEGA club on Altair, Tash,... back to you! -=- Tash McCoy: ...And this is Tash McCoy reporting live onboard the Connie Dunlap, your Blastboat Scout Relay Service fastboat, bringing you the latest and greatest news from the Murkhill Subsector. In other news: -=-
Leading Candidate withdraws from the Red Party on Muskatoon The chairman of the Muskatoon Red Committee, Dominic Verraro, has bowed out of contention for the nomination for chief executive, saying a poll last month showed that Bureau Chief Sal Leandor and Independent Candidate Joshua Cain had the highest name recognition. Mr. Leandor, of StarOne Station, has said that he plans to run in the Red primary. So have Joshua Cain, a Sea of Serenity resident and the chief deputy administrator of the Red party in New Aquarine, and Flash Pelosky, the Star One Station Oxygen Plant chief executive who had recently quit the Bureau of Governments Party. Mr. Stash, of LandOne, has not announced his intentions, but he appears more inclined to remain at LandOne station. A vigorous primary might provide enough momentum for the Red Party to retake the Muskatoon chief post, Mr. Stash said. ''In the past, our candidate was the last guy out of the room,'' he said. ''That we have three strong, credible candidates now shows just how successful the Red Party has become.''
-=-
THIS WAS MUCH WORSE THAN THE BARBEQUE LAST FALL! To the editor: Concerning your spring 449 article on Brickstone Place, The University of Hecates’ gargantuan pregraduation street celebration, purported to describe the community's response to the university's plans to change this event... Those of us who were questioned spoke at length about the larger context of UoH’s massive incursions at Brickstone Starport, but your piece focused on trivialities. We discussed Brickstone Starport as part of a history of UoH's insensitivity to its community. Also, Brickstone Place involves more than one day's disruption, given preparation and cleanup, the actual graduation, other university events, and the annual riots that often require police intervention. We spoke about air pollution that goes beyond the barbecue smells -- like UoH.'s army of private gravbuses venting fumes, and the round-the-clock strange emissions emanating from the Universities R&D building -- and about the outsized vulgarity of the celebrations that run around the clock in the entire district of this starport for almost a week. David Epplestien Nandy Lacey
-=- THE TURMOIL OVER MOLD IN THE CITY, by Tash McCoy IT is a slimy, sticky, black, green, brownish or sometimes orangey organism that mostly comes in knobby, though sometimes hairy, microscopic ovals -- half a million or more spores fitting on the face of a dime. Mold, in some of its myriad forms, has long been known to cause serious damage to some people's pulmonary systems. But over the last five years, for a mix of reasons, the literally creepy substance has also exerted increasing strains on the local real estate industry, the insurance industry, the court system and architectural and construction practices. Yet, given that fungus (its more scientific appellation) has inhabited Miskatoon for millions of years, there are those caught up in the current concern who contend that, however legitimate in some cases, that worry has also been exaggerated.
The confusion stems, in part, from the fact that while some people can suffer serious health damage from exposure to mold, others are unaffected. Some of the agitation was stirred by the Bureau of Youth Safety, later reversed, that mold might have caused bleeding in the lungs of infants. Also in the mix has been litigious piling on after sizable damage awards in several court cases, including one, later scaled back, for $32 million credits; the local insurance industry's hasty retreat from mold coverage; and insufficient understanding of the medical consequences of mold exposure.
If you believe your colony tower has excessive mold, or if you believe your mold has morphed and has become sentient, ...and/or hostile, immediately contact your local Health Department, The Environmental Safety Bureau, as well as the Bureau of Renovations.
-=-
NARDEAN CENTRAL COMMAND: A PLANET AT WAR Following are excerpts from a news briefing last week provided by Brig. Gen. Thomas Vandison of the Nardean Unified Command.
Questions and Answers
Q. If you could speak generally about the rules of engagement, specifically for troops who are manning vehicle checkpoints, and have they changed in light of recent events?
General Vandison: First, in all cases, whether at checkpoints or otherwise, we always maintain the right -- inherent right of self-defense, and that's the start point for any of our rules of engagement. At checkpoints, obviously as I described yesterday, we're trying to get some separation between any potential threat, and the force that's being protected, or the area that's being protected. Our checkpoints have to remain alert and vigilant to any type of threat that would approach protected and secured areas. We have not had a change in rules of engagement in recent days. There is increased vigilance because of the tactics that we've seen used throughout the battlefield by the regime and the death squads that are out there. Examples of multiple vehicles rapidly approaching, that's happened in a few places. One of the vehicles usually has noncombatants in it, and we're aware of that. There will be occasions where civilians will be put into harm's way. We make every effort to warn, to try to cause a halt to the potential danger before it escalates beyond a point at which it can be controlled.
Q. Don't you think it will be hard to win the hearts and minds of the Woryns when every civilian and every gravcar must be treated with suspicion?
A. Our efforts are to remove the rebels, and we believe that when the rebels are removed the people will be very satisfied with the conditions that follow that.
Q. I'd like to know with all of the psy-ops that you've been doing since the war started before -- leaflets, broadcasts -- why have there not been more high-level defections from the rebels
A. Because the rebel leadership won't let them, and the rebels are still present in many areas on the planet, and it is the rebels and the brutality of the rebels that keeps many people from taking the steps that they would like to take. As we have more pressure brought against the rebels, they're more willing to take those steps, and defect.
-=-
Tash McCoy: ...and we’ll close our Holovideo Broadcast today with some clips and commentary from the Zero-G Rugby Championship Tournaments, hosted this year on Altair, by our own sports correspondent, Lady Jane McGonigal… Lady Jane….
-=-
Lady Jane: Thanks Tash,... Team Shenzen of Beastworld handily defeated the Blue Claw Cetaceans from the planet of Calamari in the semi-finals today advancing to the finals, and accidentally killing one of the crustacean players, as well as maiming the amphibian goalie for life by ripping his claw off, in a nail-biting match that almost went into overtime today. The Blue Claw team has officially filed a protest, and requested an extra-judicial review of the final two minutes of the game, which will be reviewed by the Interstellar Rugby Commission in due course. ...Tash, I’m really looking forward next week to the second of four playoff games remaining between the Altair Goldstars, and the Vigilantes of Barberus Port. That is looking to be an even more exciting playoff game than the one that finished just a couple of hours ago!
Thank you! And Good Night from Altair!
-=- end of broadcast -=-
|
|
|
Post by makofan on Mar 1, 2017 15:08:37 GMT -5
The news posted by dragondaddy is amusing but not canon. That said, I just may incorporate some of it...
|
|
|
Post by makofan on Mar 2, 2017 13:17:00 GMT -5
Thanks! That's exactly what I was looking for. Okay, my suggestion is to take #2, up to a point. Once we get to the top of the cliff, over a cave, we then try to slowly weave through the canopy to the cave. I understand that walking my be necessary; I understand that climbing may be necessary. But if we can find any way in without doing either, then we should try that first. We can always come back to the walking/climbing thing afterward. I can get behind this. So to summarize, We are going to try 3 & 4 first and our fall back if that does not work is 1 & 2, whichever is best for a specific cave. Do I have that right? Is it #3 or #4? Who else is weighing in besides Darci?
|
|
|
Post by ffilz on Mar 2, 2017 18:18:58 GMT -5
From the aerial photo, it looks like 4 might be more open so that's my vote for first.
|
|
|
Post by brumbar on Mar 3, 2017 19:50:30 GMT -5
4 sounds fine
|
|
|
Post by makofan on Mar 5, 2017 21:26:15 GMT -5
So my understanding is you want to investigate cave 4, using which travel method?
|
|
|
Post by Mighty Darci on Mar 5, 2017 23:00:30 GMT -5
OOC: Everyone please clarify when you are talking about Caves 1 through 12 and when you are referring to methods 1 through 4.
I was proposing that we start with Cave 1 and work our way around to Cave 12. Starting at Cave 1 we use method 4 if it will work, with a fall back to method 3, and then if need be use Method 1 or Method 2 whichever works best for each cave. It looks like the other proposal on the table is to start with Cave 4, but a Method has not yet been specified. I will go along with whatever the consensus is.
|
|
|
Post by ffilz on Mar 6, 2017 0:38:21 GMT -5
Gah, this is getting confusing...
I was going to suggest starting with Cave #4 which looks like it might be more approachable by Air/Raft than the others.
|
|
|
Post by coffee on Mar 6, 2017 8:19:36 GMT -5
OOC: Everyone please clarify when you are talking about Caves 1 through 12 and when you are referring to methods 1 through 4. I was proposing that we start with Cave 1 and work our way around to Cave 12. Starting at Cave 1 we use method 4 if it will work, with a fall back to method 3, and then if need be use Method 1 or Method 2 whichever works best for each cave. It looks like the other proposal on the table is to start with Cave 4, but a Method has not yet been specified. I will go along with whatever the consensus is. This is what I meant.
|
|
|
Post by brumbar on Mar 6, 2017 19:53:48 GMT -5
Cave 4 and walk
|
|
|
Post by makofan on Mar 7, 2017 14:58:29 GMT -5
Two people want to start with Cave 1, and two with Cave 4, so I can't really proceed yet
|
|
|
Post by Mighty Darci on Mar 7, 2017 16:00:41 GMT -5
Two people want to start with Cave 1, and two with Cave 4, so I can't really proceed yet I will withdraw my vote, thus Cave 4 is where we start and I will withdraw my vote for a method, which I believe means we will start with trying the air/raft based on previous comments. I really don't care which cave we start at or which method we try first.
|
|
|
Post by coffee on Mar 8, 2017 9:14:55 GMT -5
So cave 4, via air/raft as close as possible and walk/climb thereafter? Sounds good!
While we're edging our way through the foliage, everybody keep your weapons out and ready and your eyes peeled. We don't want any more surprises than absolutely necessary. (I mean some are inevitable, but let's not be too casual about this.)
|
|
|
Post by makofan on Mar 10, 2017 14:21:50 GMT -5
The cave is at the bottom of cliffs. Corrigan, Leroux, Marci and Abigail head out, Corrigan driving. He can't go much faster than a jogging pace, but at least you aren't getting fatigued walking. The trip to Cave 4 you estimate should take between 20 and 30 minutes, due to the navigational difficulties. I will make a driving roll every 10 minutes
10 minutes: Corrigan, Grav Vehicle-1, rolls 8+1=9 success. 20 minutes: Corrigan, Grav Vehicle-1, rolls NATURAL 2+1=3 disaster
Sir John is raising and lowering the vehicle, sometimes as much as 60 or 70 feet off the ground, twisting between, tress, branches, and foliage, in very limited visibility through tight squeezes. He is about halfway to the cave when he rams a tree, and the vehicle bounces back and gets caught in the branches 50 feet up, on its side. One of the grav fields seems damaged.
|
|
|
Post by Mighty Darci on Mar 10, 2017 20:19:25 GMT -5
How many grav fields does the air/raft have? If we cut it loose will it have enough lift to settle to the ground or does it seem that it will spill us out?
|
|
|
Post by makofan on Mar 11, 2017 11:39:15 GMT -5
I am pretending the grav field projects from the four corners, and you've damaged the right front. If you cut it free, it will nose dive to the ground at about 3 metres per second, maybe less if there is only one person in it. Marci probably has parts to repair it back in the ship (she has Mechanical)
|
|
|
Post by coffee on Mar 11, 2017 16:49:07 GMT -5
OOC: Seems like a pretty crap design for such a common vehicle. I prefer the one in the original '77 rules: "Four independent, individually replaceable modules (CR 100,000 each) insure a maximum of safety. Loss of one module reduces lift by one-quarter." But that's just me editorializing.
Well, we must have some sort of climbing gear aboard (we're going to investigate a cave, right?) All but one of us can climb down (leaving, I suppose, me aboard), and then the last one will gingerly lower the craft to the ground.
Then we'll take our bearings and see which way we should go: Straight back to the ship for relief, or onward to the nearest cave to complete our mission.
(I'm not going to let the tech 10 equivalent of a flat tire stop me completing my mission...)
|
|
|
Post by makofan on Mar 11, 2017 17:26:40 GMT -5
OOC: Seems like a pretty crap design for such a common vehicle. I prefer the one in the original '77 rules: "Four independent, individually replaceable modules (CR 100,000 each) insure a maximum of safety. Loss of one module reduces lift by one-quarter." But that's just me editorializing. Well, we must have some sort of climbing gear aboard (we're going to investigate a cave, right?) All but one of us can climb down (leaving, I suppose, me aboard), and then the last one will gingerly lower the craft to the ground. Then we'll take our bearings and see which way we should go: Straight back to the ship for relief, or onward to the nearest cave to complete our mission. (I'm not going to let the tech 10 equivalent of a flat tire stop me completing my mission...) Hey coffee, we'll go with your quote above. I just made something up because I couldn't remember the actual specs
|
|