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Post by makofan on Dec 1, 2016 13:42:17 GMT -5
Stardate 1986.028
Five people gather in the state room of Francois, le Duc du Plymouth. Some of you are known to each other, some you have not yet met. Each knows why they are here, as they have had previous private correspondence with le Duc. They eye each other speculatively. The Duke stands.
"Please, my friends, have a seat, make yourself comfortable." He waits for people to find a place. There are no other staff in the room, and le Duc himself serves out the amber synthahol from cut glasses and decanter on the sideboard to all who are interested. He pours a steaming, aromatic black brew for one of the guests into an opaque drinking vessel. He then sits, sipping appreciatively at his own drink.
"As you know, I have commissioned a mission to send out an exploratory ship to seek out new resources or advantages. You, out of all my loyal subjects, are the people in whose hands I have placed this issue of great importance. There are only a handful of other people in the city aware of this journey. Most think it is just another scout ferrying trip."
He stands up again, and introduces each person in turn
"My niece, Lady Marie Leroux, has been raised with protocol training, but also is one of the great survival experts in the city. She has my utmost confidence and trust, and is in charge of the mission. My nephew, Sir John Corrigan, will be in charge of ship security and personal safety. His combat record is exemplary. We have the greatest scout of our lifetime in the mix, Mme Marci Boudreaux, who has graciously volunteered to provide the ship and piloting skills necessary for the job. Your group is rounded out by Colonel Wescoat, who will handle safety and medical issues, and M. Lui Wu, an acquaintance of mine from my adventurous youth. He will be useful in certain situations. Of course, Lady Marie will have her maid Adele with her. She is already on board, preparing the rooms."
"I believe your ship is already provisioned, so I bid you adieu and good luck. If you have any questions, please ask them now, as we may not be speaking again for a year or more"
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Post by Mighty Darci on Dec 1, 2016 17:03:34 GMT -5
Scout Marci Boudreaux quickly surveys the room out of the corner of her eyes and noting that no one else is ready to speak says, "My Liege, it has always been my pleasure to be of service to you and I thank you for those kind words. Retirement was not for one such as I and I am eager to make this vital trek! Then gives a well executed salute!
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Post by ffilz on Dec 1, 2016 18:34:01 GMT -5
Lady Marie will welcome everyone and share that Marci and she have settled on travelling to Miskatoon first.
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Post by coffee on Dec 2, 2016 9:03:33 GMT -5
"Ah, Miscatoon!" says Sir John Corrigan. "Jungle world. I must remember to pack my fine mesh insect net."
He looks around at his companions, smiling briefly at those he knows and sizing up those he does not.
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Post by Mighty Darci on Dec 5, 2016 12:24:26 GMT -5
Scout Marci Boudreaux says, "My Liege, as it seems we have no other questions, with your permission, we will take our leave and be on our way." Delivers another crisp salute!
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Post by makofan on Dec 5, 2016 22:29:05 GMT -5
Abigail Westcoat introduces herself to Marci. "Looks like we'll be sharing a room. I'm sure we'll become fast friends."
You all head off to the ship, moored in a small hangar just outside the bubble city. The orange light from the main star has tinges of red on the crater lips as its red dwarf companion is closer than usual at this time of year. The starry expanse of sky awaits.
Any last words or actions before you blast off?
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Post by makofan on Dec 7, 2016 11:58:19 GMT -5
Everybody gets themselves comfortable for the journey, then Marci fires up the engines and rockets out of the crater at 2G, headed for neutral space so she can start Jump procedures. They are barely a kilometre above the crater when she notices four snubfighters coming in at high speed, sweeping in from the orange sun, maybe ten range bands away. These are your standard 10-ton fighters, and could belong to anyone. Then some pulse ground lasers start to blast away at them, and you realize they must be hostile!
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Post by ffilz on Dec 7, 2016 12:42:17 GMT -5
Oh, fun... we can only target them one at a time... Or do the multi-target rules not apply to missiles? The text isn't totally clear...
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Post by makofan on Dec 7, 2016 13:36:06 GMT -5
One turret can only fire at a single target. Multi-target would be useful if you had two turrets.
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Post by Mighty Darci on Dec 7, 2016 14:55:33 GMT -5
Taking immediate evasive action and looking for any geographic features to dodge behind and put between our ship and the snubfighters. Recalling what I know about the capabilities of snubfighters.
OOC what do I know about snubfighters, am I correct that they can pull more G's than we can?
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Post by ffilz on Dec 7, 2016 14:59:48 GMT -5
Taking immediate evasive action and looking for any geographic features to dodge behind and put between our ship and the snubfighters. Recalling what I know about the capabilities of snubfighters. OOC what do I know about snubfighters, am I correct that they can pull more G's than we can? If they are Book 2, they can pull 6 Gs to our 2 Gs... We can fire up to 3 missiles per turn, we have 3 missiles for each launcher in the turret. I don't think we can fight our way out of this one...
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Post by makofan on Dec 7, 2016 15:04:03 GMT -5
One missile should take out a fighter. Just fire one of the three this round, one next round, one the round after, hope you absorb the hits in the meantime. There is also some friendly ground fire support below you might be able to use. Plus maybe you can do some Millennium Falcon-type stuff; it doesn't all have to be abstract! Let's get some ideas flowing!
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Post by makofan on Dec 7, 2016 15:07:36 GMT -5
Since this is first combat, I am going to do a bit of hand-holding here.
1) I suggest you all get into Vacc Suits now before a hull breach occurs 2) Someone needs to run to the gunner position 3) Start thinking about the software you will load
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Post by ffilz on Dec 7, 2016 15:23:00 GMT -5
We want Maneuver, Target, Launch, and Generate loaded for now. Generate will be generating our jump so once we make it out to jump range, we can swap programs out to bring in Navigate and Jump-1 or Jump-2 (depending on where we're going). I assume Generate has to be loaded at the same time as Navigate in order to hand off the jump data.
We should have Lt. Corrigan piloting (Pilot 3) and Adele in the turret (Gunner 1). I assume Lui is down in Engineering and Marie or Marci is in the Navigator's chair. Abigail can run the computer.
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Post by Mighty Darci on Dec 7, 2016 16:05:35 GMT -5
Taking immediate evasive action and looking for any geographic features to dodge behind and put between our ship and the snubfighters. Yeah, Millennium Falcon-type stuff, as I said taking advantage of the local geography to gain every advantage. As an experienced pilot, wouldn't I already be in the Vacc Suit, with perhaps the final seal on the helmet not done until a breach occurs. Once this kicks off, getting out of the pilot seat to put a Vacc Suit on would be suicide. Adele is the other gunnery person besides me so she would immediately go there. ************* Maneuver 1 0.1 Jump-1 1 0.1 Jump-2 2 0.3 Navigation 1 0.4 Generate 1 0.8 Library 1 0.3 Target 1 1.0 Launch 1 2.0 ----------------------- See that another post was made while I was composing this around work.
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Post by Mighty Darci on Dec 7, 2016 16:06:45 GMT -5
We want Maneuver, Target, Launch, and Generate loaded for now. Generate will be generating our jump so once we make it out to jump range, we can swap programs out to bring in Navigate and Jump-1 or Jump-2 (depending on where we're going). I assume Generate has to be loaded at the same time as Navigate in order to hand off the jump data. We should have Lt. Corrigan piloting (Pilot 3) and Adele in the turret (Gunner 1). I assume Lui is down in Engineering and Marie or Marci is in the Navigator's chair. Abigail can run the computer. Yeah, this, plus my other comments.
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Post by coffee on Dec 8, 2016 9:20:39 GMT -5
Corrigan does NOT have pilot skill. If you're looking at the reference thread, you're seeing the top line of the next character down.
He will, however, suit up and make himself useful, which I would assume means helping anybody else into their vacc suit if they don't know how, and then depressurizing the hull so nobody else has to do that.
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Post by makofan on Dec 8, 2016 11:45:17 GMT -5
OK, I just color-coded every second character in the table so it is clearer who belongs to what. Thanks for the heads up, coffee. No gunner skill is needed for missile turret, so Marci can continue piloting and we just need an able volunteer. Lady Leroux can be Navigator, Abigail will run the computer and Lt Corrigan will run for the missile turret. Lui Wu will depressurize the system once everybody is in their Vacc suits. If this is good, next post will be start of combat
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Post by ffilz on Dec 8, 2016 12:18:40 GMT -5
OK, I just color-coded every second character in the table so it is clearer who belongs to what. Thanks for the heads up, coffee . Oops... Adele does have Gunnery so she could be in turret, though if Gunnery is not actually needed to operate a missile turret, then Corrigan can be in turret.
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Post by makofan on Dec 8, 2016 13:20:47 GMT -5
Adele also has Navigation; up to you guys
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Post by Mighty Darci on Dec 8, 2016 21:38:19 GMT -5
Adele also has Navigation; up to you guys I don't see that Adele has Navigation, I see Marci Pilot-3(4), Navigation-1(2), Computer-2, Gunnery-1 So Marci as primary pilot
Abigail Computer-1 but not Navigation unless it should be there Abigail primary computer
Lady Marie Navigation-1 Lady Marie primary Navigation
Sir John Sir John Depressurize Cabin and help as neededAdele Gunnery-1 Adele primary Gunner
Liu Wu Pilot 1, Engineering-2 Liu Wu primary engineering and back up Pilot
Doesn't this make sense to use a skill when present? Also what about my previous comment that SOP would be for me the pilot to be in the Vacc Suit during takeoffs/landings and other times when need is likely (with perhaps the final helmet seal not made unless needed)? Although the turret does not require a gunner, sense we have a second one in Adele I think we should use her for that.
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Post by makofan on Dec 8, 2016 21:54:01 GMT -5
Sorry I meant Marie had navigatiin
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Post by coffee on Dec 9, 2016 9:11:15 GMT -5
Adele also has Navigation; up to you guys I don't see that Adele has Navigation, I see Marci Pilot-3(4), Navigation-1(2), Computer-2, Gunnery-1 So Marci as primary pilot
Abigail Computer-1 but not Navigation unless it should be there Abigail primary computer
Lady Marie Navigation-1 Lady Marie primary Navigation
Sir John Sir John Depressurize Cabin and help as neededAdele Gunnery-1 Adele primary Gunner
Liu Wu Pilot 1, Engineering-2 Liu Wu primary engineering and back up Pilot
Doesn't this make sense to use a skill when present? Also what about my previous comment that SOP would be for me the pilot to be in the Vacc Suit during takeoffs/landings and other times when need is likely (with perhaps the final helmet seal not made unless needed)? Although the turret does not require a gunner, sense we have a second one in Adele I think we should use her for that. Yes, this completely makes sense.
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Post by makofan on Dec 9, 2016 11:59:52 GMT -5
All good thinking, we will go with this
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Post by ffilz on Dec 9, 2016 12:41:15 GMT -5
And especially departing from a vacuum world, and all having Vacc Suit and Zero-G skills, I think we would all be suited up.
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Post by makofan on Dec 9, 2016 14:24:57 GMT -5
SPACESHIP COMBAT SEQUENCE OF PLAY A - Intruder movement. Previous ordnance also moves B - Intruder Laser Fire C - Native Laser Return Fire (if program loaded) and Anti-Missile fire (if program is loaded) D - Intruder Ordnance Launch E - Intruder Computer Reprogramming
F - Native movement. Previous ordnance also moves G - Native Laser Fire H - Intruder Laser Return Fire (if program loaded) and Anti-Missile fire (if program is loaded) I - Native Ordnance Launch J - Native Computer Reprogramming
For this battle, it simplifies to: 1. Intruder movement 2. Intruder Laser Fire 3. Native Movement/Ordnance Movement 4. Native Ordnance Launch 5. Native Computer Re-Programming
Current programs loaded: Maneuver, Target, Launch, Generate
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Post by makofan on Dec 9, 2016 14:44:22 GMT -5
Initial plotting
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Post by makofan on Dec 9, 2016 14:58:05 GMT -5
The four snubfighters come swooping in at blazing speed, bolts of blazing laser light spewing from their central cone. Marci swears as their pig of a ship has no software that lets her use her full skill, and the twisty canyons between the craters don't help with a fighter with height advantage. Ships do not accelerate, close in at a speed of 6Marci's luck or skill holds as she evades the incoming fire. The fighters are now only 4 spaces away Laser fire, base 8+, DM -1 for pulse, DM -1 for no targeting Rolls are 6, 7, 6, 9 (after DM -2, all miss)
It is Native Movement phase. What adjustments to speed is Marci making, and is she heading to open space, heading to try to find cover, or heading back to the crater for supporting defensive fire?
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Post by Mighty Darci on Dec 9, 2016 15:29:14 GMT -5
OOC: where is the crater (base) in respect to the orientation on your map?
OOC: OK so what kind of responses and details do you want from us at this point. My intention as the pilot is to duck and dodge, juke and jink, feint and fake to confuse their aim.
OOC: heading to open space is suicide since they can pull 6G and we can only pull 2G, unless I already know about good spots to duck into for cover where they would have to come to us blind, the best bet would be to head back to the crater and try to lead them into the supportive defensive fire.
IC: I propose that we head at full acceleration back to the crater and try to lead them into the supportive defensive fire. Ducking, dodging and weaving.
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Post by ffilz on Dec 9, 2016 15:36:14 GMT -5
I think we should head back for covering fire and then launch a missile or two. That missile SHOULD be able to catch a fighter unless it accelerates in the direction they are currently moving, but then we have successfully chased that fighter off (since if it tries to return, the missile CAN catch it).
Due to our current position, even if the fighter accelerates at 6-G backwards (reducing their movement to 0) our missile will still be able to catch it.
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